I am a senior research scientist at Adobe Research and a consulting associate professor at Stanford University, where I direct an active research group. I’m interested in visual computing. Recent work has focused on acquisition and synthesis of three-dimensional objects and environments, simulation of human motion, and related optimization problems.
I got my PhD in 2002 for new results in theoretical computational geometry, supervised by Micha Sharir. Spent three years at UC Berkeley as a postdoc in the theory group, supervised by Christos Papadimitriou. In 2005 joined the Stanford Computer Science department as a full-time faculty member, working in theoretical computer science. Theoretical research was recognized with the Machtey Award, the National Science Foundation CAREER Award, and the Sloan Research Fellowship. At Stanford switched to applied research in visual computing. Joined Adobe Research in 2013.